Maybe it's the simplicity of it.Shadowrun Returns – The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment).
Shadowrun free humblebundle full#
I have OSRIC in full size, trade paperback and the Player's Guide. If you purchase something in addition to getting your free game, a small portion goes to support The Tavern.īelieve me when I say I have them all in dead tree format. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations. Illustrated character portraits bring every conversation to life. Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment.
Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it! Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose.
With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. Gripping Tactical Combat: When you’re running the shadows, every turn matters.Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed. In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. When the powerful or the desperate need a job done, you get it done. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. Technology merges with flesh and consciousness. Magic has returned to the world, awakening powerful creatures of myth and legend.